wipe to revealWork projects
Co-op dungeon crawler experience designed for digital and physical hybrid gameplay. Worked on game UI/UX new features mainly. Bug hunting for multidevice modes.
Supervision software for automated stone-working machinery. Most of my time goes into the services underneath: getting them to talk to each other, handling the data that moves between them, and maintaining the APIs that query it. I work on the interface that reads that data too, though lately a good deal less than on the services.

Contributed to the development of a full BIM (Building Information Modeling) platform integrating architectural design, simulation, and automated manufacturing. Focused on foundations logic and visuals.

Mobile sports title focused on realtime penalty shooting and quick competitive 1vs1 challenges. Worked on gameplay features, UX improvements, and production pipeline support.