wipe to revealAcademy projects
First Unity project using Bolt visual scripting. A reimagined Pong with power-ups tied to the last paddle hit. Worked on physics, UI, and scene management with an emphasis on project structure and version control.

A tower defense like game. Developed while attending the Unreal Summer Camp 2025 promoted by Prometeo Lab. You can click on incoming projectiles and use a satellite to defend your central core. Focused on difficulty progression and having fun with Niagara system.

Online multiplayer RTS for PC developed in Unity with a 14-member team (4 programmers) in collaboration with 34BigThings. Implemented networking/lobbies, server-client architecture, shaders, VFX, and UI using design patterns such as MVC, State, Strategy, Pooling, and Dependency Injection.

Freemium mobile game prototype developed in Unity (Android). Combines memory matching gameplay with a city building loop to rebuild Atlantis. Created by a 9 member team (3 programmers) in collaboration with WhatWapp. Focused on ScriptableObjects, JSON save system, multi-scene structure, and UI design.