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Miniclip

Frontend Software Developer

Oct 2022 – Mar 2024Genoa, Italy

Live commercial mobile titles with millions of players, on a release schedule that never stopped. Most of the work was not greenfield: it was keeping a large shipped codebase healthy while still adding to it.

What I did

  • Developed UI/UX, service integrations and new features in Unity and C# on already released titles.
  • Worked on rendering and performance inside Unity's graphics pipeline, profiling whenever frame times got ugly.
  • Maintained and refactored a large live codebase, hunting bugs under a steady release schedule.
  • Collaborated with designers and artists in a Scrum workflow, with peer code review through pull requests.
  • Touched bundles, shaders, VFX and networking as the features demanded.

Stack

UnityC#HLSLGitPerforceAgile / Scrum