Introduction

Overview.

Hello, I’m Gino Valerio from Italy. I’m a software developer driven by curiosity and craft. Graduated from the Digital Bros Game Academy in Milan as a Video Game Programmer, I’ve worked with Unreal Engine, C++, Unity, and C# mainly to create responsive, immersive and performance driven experiences. My background spans both technical depth and creative vision, shaped by roles at Zuru Tech and Miniclip. I focus on building clean, efficient, and purposeful software. Feel free to explore my projects and get in touch at ginovalerio123@gmail.com as I'm always open to new opportunities and collaborations!

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Web Developer

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Frontend Developer

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Tech Art Developer

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Software Developer

 

What I have done so far

Experience.

 

My tools

Technologies.

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Coding and visuals

Work projects

ZuruTech - BIM Platform_image
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ZuruTech - BIM Platform

Contributed to the development of a full BIM (Building Information Modeling) platform integrating architectural design, simulation, and automated manufacturing. Focused on foundations logic and visuals.

#Unreal Engine

#C++

#Python

Football Strike_image
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Football Strike

Mobile sports title focused on realtime penalty shooting and quick competitive 1vs1 challenges. Worked on gameplay features, UX improvements, and production pipeline support.

#Unity Engine

#C#

#Python

#Shaders

Golf Battle_image
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Golf Battle

Realtime multiplayer golf game for mobile. Fine tuning UX and UI or bug fixing when needed.

#Unity Engine

#C#

Baseball Home Run_image
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Baseball Home Run

Realtime multiplayer 1vs1 baseball mobile game. Supported the team pre and post launch for bug hunting and logic, visual adjustments.

#Unity Engine

#C#

#Python

Football Battle_image
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Football Battle

Competitive multiplayer football title. Contributed to UI/UX loop implementation and live-ops feature support.

#Unity Engine

#C#

#Python

#Shaders

Teburu : Sword & Sorcery_image
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Teburu : Sword & Sorcery

Co-op dungeon crawler experience designed for digital and physical hybrid gameplay. Worked on game UI/UX new features mainly. Bug hunting for multidevice modes.

#Unity Engine

#C#

2D Infinite runner (Advergame)_image

2D Infinite runner (Advergame)

2D side scrolling advergame developed with Blaster Foundry for Alpitour. Aimed at raising environmental awareness through themed levels about beaches, sea life, and pollution. Delivered accessible gameplay and educational messages.

#Unity Engine

#C#

#SQL

 

Coding and visuals

Personal projects

Solitaire_image

Solitaire

Solo project for Android built in Unity. Features an online leaderboard, hints, undo system, and planned updates for save/load, tutorials, custom themes, and animated feedback. Focused on UI/UX and gameplay polish.

#Unity Engine

#C#

Blackjack_image

Blackjack

PC game inspired by blackjack, developed using the Solitaire previous knowledge (and some code). The player acts as the dealer against up to three AI opponents, each with unique decision logic visualized through animations and text. Explored animation layers, AI behaviors, and architectural patterns.

#Unity Engine

#C#

Mesh and shaders_image

Mesh and shaders

Wanted to put on test some shaders and mesh deformation theory I found around. Left click to orbit the camera, right click to hit the mesh (you can swing to give more power!!!). You can also use the mouse wheel to zoom in and out.

#Unity Engine

#C#

#Shaders

 

Coding and visuals

Academy projects

Save the Core_image
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Save the Core

A tower defense like game. Developed while attending the Unreal Summer Camp 2025 promoted by Prometeo Lab. You can click on incoming projectiles and use a satellite to defend your central core. Focused on difficulty progression and having fun with Niagara system.

#Unreal Engine

#C++

#Shaders

Cults of Praywood_image

Cults of Praywood

Online multiplayer RTS for PC developed in Unity with a 14-member team (4 programmers) in collaboration with 34BigThings. Implemented networking/lobbies, server-client architecture, shaders, VFX, and UI using design patterns such as MVC, State, Strategy, Pooling, and Dependency Injection.

#Unity Engine

#C#

#Shaders

Memories of Atlantis_image

Memories of Atlantis

Freemium mobile game prototype developed in Unity (Android). Combines memory matching gameplay with a city building loop to rebuild Atlantis. Created by a 9 member team (3 programmers) in collaboration with WhatWapp. Focused on ScriptableObjects, JSON save system, multi-scene structure, and UI design.

#Unity Engine

#C#

Chuck's Conquest_image

Chuck's Conquest

PC arcade ‘wood-cutter’ game built in Unity by an 8 member team (2 programmers). Implemented character movement, collision and chopping systems, coroutines, animations, VFX, audio, and UI elements.

#Unity Engine

#C#

Pong Up_image

Pong Up

First Unity project using Bolt visual scripting. A reimagined Pong with power-ups tied to the last paddle hit. Worked on physics, UI, and scene management with an emphasis on project structure and version control.

#Unity Engine

#C#

 

Coding and visuals

Game jams

Babel_image

Babel

Created during GMKT2021 (48h). A tower-builder inspired by the theme 'Chained Together': blocks can either weigh down or strengthen the structure, and towers can be chained for added resistance. Rapid-fire brainstorming and prototyping focused on probability systems and sprite animations.

#Unity Engine

#C#

Hearth of Umay_image
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Hearth of Umay

Created during BrackKeys Game Jam 2024. Developed with other people from different countries that I never met before the jam, quite an experience! Single player focused on being a protector of a sacred heart.

#Unity Engine

#C#

Opposite Together_image
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Opposite Together

Created during GameGround Game Jam 2025 ( 48h in Bozen, Italy). It's a cooperative platformer local multiplayer. The theme was "Contrast" and this was my interpretation for the theme.

#Unity Engine

#C#

#Shaders

 

Get in touch

Contact.

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2025 © Created by Gino Valerio. All rights reserved.